Tag: video games

  • Mega Man 11 Demo Live on Switch, Others

    Mega Man 11 Demo Live on Switch, Others

    Mega Man 11, the hotly anticipated newest entry in the platforming series, is coming out on October 2nd. Before it releases, however, players will have a chance to play the demo, which is available now on Nintendo Switch, Xbox One and PS4. Fans of the Blue Bomber will have a chance to face off against Block Man at varying difficulties. If you beat him on every difficulty, you’ll even score items to use in-game when the full version releases!

    megaman11
    IGN

    Welcome Back

    Mega Man’s been out of the spotlight for some time. In fact, the previous entry, Mega Man 10, was released all the way back in 2010. Mega Man 10 and Mega Man 9, which were released digitally through online retailers, had old-school style graphics. They were throwback-style games, hearkening to the NES era of Mega Man. Mega Man 11, by contrast, has a very modern, sleek style including voice acting and smooth animations. It’s good to see the blue robot getting back to busting up Robot Masters!

    Something Old, Something New

    The formula seems to be largely unchanged this time around. You control the title character, navigating blisteringly difficult levels. Each level is themed around its Robot Master, a powerful robot who controls the enemies found in the stage. At the end of the stage, you engage in tense, white-knuckle battles with the Robot Master. Upon defeating them, you’re rewarded with access to their weapon and bragging rights. After defeating all eight of the Robot Master, you take on the villainous Dr. Wily in his lair.

    It’s not a complete remake of previous entries, though. This time around, the aesthetics are vibrant, colorful and happy. It’s not a nostalgic indulgence of NES style, unlike Mega Man 9 and 10, excellent though they were. Instead, it’s a nostalgic game due to its attitude and gameplay. Also making their first appearance are the Double Gears. The Double Gear system is a new power-up system that allows Mega Man to perform some unique power moves.

    Some Double Gears will allow you to slow down time briefly, and others let you overcharge your Mega Buster. They add a new layer of depth to the old-school Mega Man formula.

    Mega Man 11 Releases October 2nd

    The full game will release on October 2nd on Xbox One, PS4, Nintendo Switch and Windows. The Nintendo Switch special edition version will also include a Mega Man Amiibo! That’s just in time for Super Smash Bros Ultimate, so if you’re a Switch owner this one’s a must-have!

  • Flop Ten: Worst Reboots in Video Games

    Flop Ten: Worst Reboots in Video Games

    Video games are a funny medium. When things start to look less than ideal for game companies, they’re quick to redesign and reboot characters. However, generally these reboots err too far on the side of “edgy” or just plain lame. Gaming has come a long way, but sometime awful reboots like this pop up. For the sake of recording and shaming those who have made the most egregious offenses in that category, here’s our list of the worst reboots in video games.

    Ten Worst Reboots in Video Games

    Bomber Man Act Zero

    Photo Credit: True Achievements
    From cute little guy with cartoon bombs to edgy android, this was a terrible redesign. Bomber Man Act Zero is the first of many “edgy” games on this list. The most common theme here is game devs simply trying to hard to be taken seriously.

    Sonic Boom

    Photo Credit: Sonic News Network

    Sonic has hardly been the best when translated to 3D. In fact, with a few very notable exceptions, 3D Sonic is more of a joke than a franchise. Sonic Boom takes this to new heights by reimagining the whole Sonic crew in a more tribal setting. It just looks weird, and the whole series looks like some kind of fan creation. That’s not good for one of gaming’s biggest icons.

    Prince of Persia Warrior Within

    Photo Credit: SegmentNext

    Prince of Persia has been a huge name in gaming for years. The reboot, Sands of Time, was an awesome return to form for the legacy franchise. Its sequel, Warrior Within, however, tried far too hard to make the Prince dark and brooding. Another case of edginess ruining an otherwise good character, this is one better left forgotten to the sands of time!

    Doom 3

    Photo Credit: Nuuvem

    Entirely missing the point of Doom, the third entry in the series played its horror tropes straight. One of the main errors it made was in demon design. Where earlier demons were over-the-top and almost goofy, Doom 3 introduced redesigns that made us cringe. The pinky demon, for instance, went from being a minotaur to some kind of mole rat with robot legs. Don’t even get us started on the ugly meatball demon design.

    Alone in the Dark

    Photo Credit: VideoGamer

    The 2008 version of Alone in the Dark was not a particularly good game. It was buggy, ugly and not terribly well-made. The worst sin the game committed, though, was the treatment of its main character, Edward Carnby. The once stoic and serious investigator became a weirdly erratic and awkward jerk. He was uncharismatic and really just drug the whole game down.

    Crash of the Titans

    Photo Credit: Crash Mania

    This ill-conceived reboot brought redesigns for nearly every character in the series. Crash himself looked like a bad DeviantArt original character, for one. Most egregious was Tiny Tiger, who had somehow morphed into a weird parody of Mike Tyson. Unoriginal, unfunny jokes were commonplace, and the gameplay was entirely uninspired and boring.

    Bionic Commando 2009

    Photo Credit: Geek.com

    This unfortunate game exists, and that makes us sad. In this game, 80’s action hero extraordinaire Rad Spencer is renamed Nathan Spencer and made edgy and emo. Oh, and his wife is his bionic arm. Or something. This game is legitimately awful, do yourself a favor and never play it.

    Conker: Live and Reloaded

    Photo Credit: GameStop

    Conker’s Bad Fur Day was a hilarious riff on the previously family-friendly platforming franchise. Conker: Live and Reloaded was an underdeveloped, overhyped mess that somehow managed to look worse than the N64 game it was based on. Rare really went downhill after being acquired by Microsoft.

    Perfect Dark Zero

    Photo Credit: Perfect Dark Recon
    No, seriously, Rare really dropped the ball on their legacy franchises when they got acquired by Microsoft. Perfect Dark Zero is a great example of this. Supposedly a prequel to the original Perfect Dark, this one features a younger Joanna Dark. However, she appears less like her usual bad-ass self and more like a Hot Topic wannabe. Another case of edginess derailing an otherwise great franchise.

    DmC: Devil May Cry

    Photo Credit: PC & Tech Authority

    The very worst reboot in the history of video games belongs to the boy band-looking “Dante” from the ill-conceived DmC: Devil May Cry. The Devil May Cry series was experiencing strong sales, great reviews and had a thriving fanbase. In order to piss off everyone, though, Capcom tore it down and rebooted the series under Western developer Ninja Theory. For whatever reason, the beloved goofy badass Dante was replaced by a high school student who was trying far too hard to be gritty.

    Forgetting all of what made Dante such an effortlessly likable character, this game saw him morph into a petulant brat. Needless to say, fans were displeased and are still awaiting a proper Devil May Cry 5. Thankfully, that very game is in development and slated for a March 2019 release. Hooray!

  • Nintendo Striking Down ROM Sites, Sparking Conversation about Preservation

    Nintendo Striking Down ROM Sites, Sparking Conversation about Preservation

    In the most recent string of high-profile lawsuits, Nintendo has struck down numerous popular ROM sites that were operating illegally. Under the letter of the law, distributing video games, even thirty-year-old ones, is illegal if you don’t have the express consent of the copyright holder. However, seeing Nintendo take such a hardline stance on such sites is a bit quaint, as it is so reminiscent of the Napster case from the early 2000’s. As many other observers have noted: wouldn’t it be easier to meet consumers where they are, rather than to try and get them to come to you?

    Nintendo, ROM Sites and Piracy

    Nintendo is a big name when it comes to retro games. However, they are hardly the only kid on the block with a deep backlog of classic games. It just so happens that they are one of the longest-lived. Not to mention, one of the few that exists in mostly the same capacity that it did in the 80’s. As such, Nintendo’s ferocity in terms of legal defense of their older games is unmatched. While many video game enthusiasts using emulation to hunt down obscure games like Little Samson, Nintendo is adamantly against any and all emulation of their consoles.

    It is supremely ironic, then, that two of Nintendo’s most popular products in recent memory were the NES and SNES Classic systems. These systems build heavily upon the foundation laid by the internet ROM community. They also appeal to fans of classic gaming with a nostalgia for the early days of Nintendo’s systems. As it stands, Nintendo offers very few legal avenues through which to play the vast majority of its backlog library. However, the Classic series of consoles is a passable stopgap.

    The Problem

    The problem with the current legal distribution method of older games is that it is entirely up to the copyright holder whether or not the game will even be made available. While ROM emulation of older titles is comprehensive and nearly every game exists somewhere on the internet, there are comparatively few options to play Nintendo’s backlog legally.

    The most common way, prior to the release of the Switch, was through the Virtual Console service. Virtual Console allowed Nintendo systems to act as emulators for older games. For instance, if one wished to play Super Mario Bros, they could purchase it for $10 or so from the online shop. Then, they owned a digital version of the software and could play it whenever they liked.

    However, the issue with this is that Nintendo was very slow-paced when it came to Virtual Console releases. Fans would clamor for re-releases of older games, but they were glacially slow to roll them out. By the time a system would have a sizable backlog, it would be the end of the console cycle. Then, upon grabbing a new system, players would have to purchase their library of old games all over again. That is, of course, assuming Nintendo ported the games they wanted forward.

    The Solution

    It seems unlikely either side will find a satisfactory middle ground any time soon. ROMs will continue to pop up on the internet, despite Nintendo’s best efforts. Likewise, Nintendo will continue to drip-feed its fans with re-releases of older games to maximize profits. In the meantime, projects like the Classic series seem to be the best middle ground. We sincerely hope to see more projects like it from Nintendo, in the interest of preserving the history of gaming.

  • Hottest Video Games for Holiday 2018

    Hottest Video Games for Holiday 2018

    The holiday season is often replete with the year’s biggest games, and 2018 will be no exception. This holiday season is shaping up to be a real doozy for fans of all the major game consoles! The biggest names are showing up in force this year. To help you keep all the big names straight, we’ve got your rundown of the hottest video games for holiday 2018!

    Hottest Video Games for Holiday 2018

    10. Spyro: Reignited Trilogy

    Photo Credit: Windows Central

    No longer content to just pump out paint-by-numbers Skylanders games, Activision is bringing Spyro back to the games that made him! We’re as ecstatic as you for the purple dragon’s return to 3D adventure gaming! This package contains the first three Play Station entries in the Spyro series, now with a gorgeous HD facelift. We’re quite excited to relive Spyro’s first adventures! Spyro: Reignited Trilogy drops September 21st.

    9. Fallout 76

    Photo Credit: CNET

    A bit of an odd entry in the Fallout series, 76 is an online, multiplayer spinoff of the main series. Every character in the game world is controlled by players, and the focus is on building bases. This is an interesting departure from the epic, single-player-only Fallout series. We’re cautiously optimistic regarding this unusual experiment. Hopefully Bethesda brings the goods when 76 drops November 14th!

    8. Assassin’s Creed Odyssey

    Photo Credit: IGN

    Assassin’s Creed was circling the drain before Origins injected some much-needed life into the franchise. While Origins is far from perfect, it’s a good bit more original and fun than many of its predecessors. Odyssey’s Greek setting is intriguing, to say the least, and has us interested to see how the game shapes up.

    Confirmed to be reappearing are naval battles, which was the highlight of the excellent Assassin’s Creed 4, itself an odd outlier in the otherwise blasé series. Also confirmed for this game are heightened RPG elements and the ability to pursue relationships. For when you’re not out, you know, assassinating people. AC: Odyssey drops October 5th.

    7. Mega Man 11

    Photo Credit: Capcom

    Sure, there’ve been literally dozens of Mega Man games, and sure, we’ve seen a lot of this before. But if you’re telling me you’re skipping any of the Blue Bomber’s main series entries you’re deluding yourself. You’re going to get this one and play it until your thumbs are sore, because it’s main series Mega Man. Jokes aside, we’re excited for the storied series to return to form and bring white-knuckle platforming action to bear. Mega Man 11 hits on October 2nd.

    6. Marvel’s Spider Man

    Photo Credit: PlayStation

    While Marvel continues to dominate Hollywood with the MCU, Sony’s looking to replicate that success with their exclusive Spider-Man game. Marvel’s Spider-Man seeks to put you in the web-slingers shoes as he swings through the city, stopping criminals and generally just saving the day.

    Compared by many to Rocksteady’s exemplary Batman: Arkham series, this game is shaping up to be one of the most anticipated of the year. If you’re looking forward to getting to be your favorite superhero, you won’t have to wait long! Marvel’s Spider-Man releases on September 7th.

    5. Monster Hunter Generations Ultimate

    Photo Credit: wccftech

    Monster Hunter: World is a tremendously amazing, modernized take on the franchise. It commits only one unforgivable sin: it isn’t on the Nintendo Switch. All is forgiven, however, as an updated remaster of Monster Hunter Generations, called Ultimate, is coming for Switch on August 28th.

    If that’s not enough to get you excited to hunt some monsters, you must not own a Switch! If you don’t, some of the upcoming games on this list are going to make you wish you did!

    4. Pokemon: Let’s Go

    Photo Credit: US Gamer

    Case in point? An adorable, brightly-colored romp through the world of Kanto with your Pokemon friends is coming November 16th. Pokemon: Let’s Go comes in two flavors, one Pikachu and one Eevee. The game functions as an updated retelling of the events of the first Pokemon game and incorporates the catching system from Pokemon Go.

    As a bridge between casual fans of Go and more hardcore, main-series fans, Let’s Go seeks act as an on-ramp for Go’s millions of players. Pokemon Go has a ton of players who have never touched a main Pokemon entry, and Nintendo is seeking to fix that with these new games. Get ready to go on the greatest adventure in video games all over again!

    3. Super Mario Party

    Photo Credit: Nintendo

    It’s been a while since a proper Mario Party landed. The last few entries in the series incorporated an unusual cart system that saw all players gaining and losing ground as a group. This largely defeated the point of the Mario Party franchise, which is meant to be a competitive, head-to-head board game. Thankfully, Super Mario Party represents a return to form for the series.

    A staple of late-night parties and college dorms the world over, Mario Party is one of the best reasons to own a Nintendo system. The new entry will also incorporate a two-Switch game mode where minigames will jump between the two systems. Whether that’s used for increasing the size of the game board, hiding information from other players or whatever else depends on the minigame. Super Mario Party lands October 5th!

    2. Red Dead Redemption 2

    Photo Credit: Polygon

    A sequel to one of the very best video games of all time, Red Dead Redemption 2 has big boots to fill. It’s technically a prequel, exploring the life and adventures of protagonist Arthur Morgan with the Dutch Van Der Linde gang, some of the antagonists of the previous entry. This game is Rockstar’s first since GTAV shattered world records and will be their final entry into the current console generation.

    Expectations are high, but Rockstar has yet to underperform when it comes to their storied franchises. We’re downright ecstatic to see what the studio has in store for the gaming world. We’ll find out when the game releases on October 26th! Truly, nothing feels cooler than being a badass cowboy in the Old West.

    1. Super Smash Bros Ultimate

    Photo Credit: IGN

    Well, nothing except beating the hell out of your friends at Smash Bros. This new entry in the series comes four years after the previous game, Super Smash Bros for Wii U and 3DS. Super Smash Bros Ultimate will include every single character from the previous games in the franchise, including the DLC characters and guest characters. Other reappearing features are assist-trophies and Final Smash finishing moves.

    We’re incredibly excited to see the game in a finished state. Nintendo is even bringing support for GameCube controllers for this entry in the series, meaning you’ll control it in the same manner as the originals! The best part is, we’re seeing it this year! That’s right, Smash Ultimate releases December 7th.

  • Top Ten Games Nintendo Should Bring to the Nintendo 64 Classic

    Top Ten Games Nintendo Should Bring to the Nintendo 64 Classic

    There’s nothing quite like a trip down memory lane. Everyone loves a good opportunity to wax nostalgic about their favorite video games. For many gamers, the era that introduced them to gaming was the N64 era, following the explosion of 3D adventure games. As such, the prospect of an N64 Classic has many gamers excited to see what kinds of games Nintendo might include. While there is some speculation that the issue of acquiring the rights to Rare properties might be a sticking point for Nintendo, we’re assuming they’ll work things out. With that minor quibble out of the way, let’s look at the ten games we most want to see appear on the Nintendo 64 Classic.

    Mario Kart 64

    Photo Credit: YouTube

    The strongest selling point of the Nintendo 64 during its heyday was party-focused gameplay. The four controller ports on the front of the system sell this idea instantly. This console is one that you bust out when you have friends over. College dorms across the world were host to parties involving our first game, Mario Kart 64. Nintendo has an opportunity to sell many, many N64 controllers if they package this game (and a few others on this list) with the N64 Classic. That said, the controller may well be a sticking point: The Classic Consoles, up to this point, have had compact packaging. It remains to be seen how Nintendo will handle the large, unwieldy N64 controller in a potential re-release.

    Super Smash Bros

    Photo Credit: YouTube

    The game that started the legendary Smash Bros franchise, Super Smash Bros remains one of the most fabled fighting games of all time. Its inclusion on the re-release would help solidify decades of Nintendo history, acting as a snapshot of a snapshot. Smash Bros contains countless references to older games and holds the history of the franchises within in reverence. This is not dissimilar from the Classic series as a whole, which seeks to immortalize the history of this legendary game company. Not to mention, the capacity of this game to set the stage for four-player party-mode is impossible to understate.

    Goldeneye 007

    Photo Credit: Mental Floss

    Introducing an entire generation of gamers to first-person shooters is no easy task, but Rare did it. Their excellent N64 Bond game, Goldeneye, was well-regarded for having excellent graphics and controls. It was the center of countless gaming parties, as four-player split-screen ruled the day in multiplayer in this era. While this style of first-person shooter fell out of favor after the introduction of Halo, it remains a favorite of many. If only for the nostalgic memory of parties with friends, Goldeneye maintains a stellar reputation among gamers.

    Banjo-Kazooie

    Photo Credit: Nintendo

    The N64 saw the golden age of the collect-a-thon 3D platformer. Nowhere is that better exemplified than in the classic, Banjo-Kazooie. Filled to the brim with fun, wacky characters and pure joie de vivre, Banjo is an unforgettable experience. Those who spent hours hunting down well-hidden puzzle pieces can attest to the game’s addictive, simple fun.

    Diddy Kong Racing

    Photo Credit: Emu Paradise

    Rare was nigh unbeatable in the late nineties. Diddy Kong Racing, their take on Mario Kart-style arcade racers, is regarded as one of the best racing games of all time. Its open world adventure, huge character roster and range of vehicle types made it one of the most robust of its era. To this day, few cart racing games can match up to DKR in scope. Or, even if they can, they don’t quite match its inventive, fun spirit.

    Mario Party

    Photo Credit: RomsMania.com

    We feel as though any entry in this series would be a fine fit on the Nintendo 64 Classic. However, 2 or 3 may be preferred, if only because of their increased number of minigames and boards. Another fantastic party game and one of the finest virtual board games, Mario Party is an easy inclusion. If ever there was a way to sell more N64 controllers, including Mario Party on the system would be guaranteed to do it. Many rivalries were borne out of this game’s mechanics, and some persist to this day. I still have a few scores of my own to settle…

    Pokemon Stadium

    Photo Credit: Switch Era

    The first game to see Pokemon brought to the big screen, Pokemon Stadium served as a bridge for the handheld games. Importing Pokemon to the game through the adapter pack might even be possible in a potential N64 Classic. While not many people still have their old cartridges, the inclusion of such an option could pay dividends for Nintendo. It could even be a way to prepare consumers for a potential Game Boy Color Classic. Imagine: you can transfer Pokemon caught in your emulated Pokemon Red to your emulated Pokemon Stadium!

    Paper Mario

    Photo Credit: Emu Paradise

    No one expected this silly-looking, gimmicky Mario title to be one of the most robust, fleshed-out RPGs of all time. Well, it is all that and more. Witty, funny, engaging and downright awesome, Paper Mario stands as one of the greatest RPGs ever created. While the series went on to have a stellar sequel in Thousand Year Door, subsequent entries left the RPG elements behind in favor of platforming and light puzzle solving. However, introducing younger gamers to the original would be an excellent way to drum up excitement for a proper sequel!

    Ocarina of Time

    Photo Credit: Zeldapedia

    Included on countless best-of lists, Ocarina of Time is one of the very best adventure games ever crafted. Its structural purity, eagerness to explore and tantalizing world make it an entirely engrossing quest. Link’s allegorical and literal journey from boyhood to adulthood resonated with countless gamers. To this day, the impacts of the game’s mechanics and world are still being felt around all 3D adventure titles. As the first, and the greatest, it’s impossible to not at least reference the title when making a third-person adventure.

    Super Mario 64

    Photo Credit: Nerdist

    While Sony may have beat Mario to market with Crash Bandicoot, Mario defined the nature of 3D platformers with this game. Never quite matched before or since, Mario 64 is a rare game indeed. Featuring a sense of wonder and exploration unique to Nintendo, this game taught gamers all over the world how to think in three dimensions when platforming. Complex, skill-rewarding courses meld with pitch-perfect sound design to deliver a rich experience.

    The star of the show, however, is Mario’s perfectly tuned controls. Whenever you botch a jump or die to an enemy, there’s no one to blame but yourself. You always feel as though the move you’re trying to pull off is a few button inputs away. Nothing stops you from enjoying this game to its fullest, as you jump, dive and explore to your heart’s content. Truly, this is one of the finest adventures Nintendo has to offer from its backlog.

    Feature Image Credit: DualShockers

  • Flop Ten: Ten Worst Games of All Time

    Flop Ten: Ten Worst Games of All Time

    No one wants to get home with a brand-new game and find out that it’s actually terrible. With that in mind, we’re looking at the ten worst games of all time. This list is limited to games that received physical releases and were licensed to be released on their console. This is to avoid discussing unfinished or bootlegged games, or mobile shovel-ware. This list instead focuses on games that were intended to be well-received and earnestly tried to be competent video games. Well, sort of.

    Aliens: Colonial Marines

    Photo Credit: TechSpot

    The most recent game on our list also rates the tenth slot. Aliens: Colonial Marines has the unfortunate distinction of being laid low by a typo. Recent developments have shown that this games notoriously terrible (read: nonexistent) enemy AI was not the result of a lack of effort by developer Gearbox. Alien fans modded the game to fix the issues with the game’s AI and found that a typo had rendered the xenomorph enemies useless in a fight. By correcting that one-character typo, the game became not only playable, but excellent. The enemies attack from unconventional angles, fight viciously and are genuinely terrifying. All that because someone made the wrong keystroke.

    Superman 64

    Photo Credit: Jokes Battle Wikia

    Before he went on to star in awful films in the DCEU, Superman was the star of an awful video game for the N64. Superman, more commonly called Superman 64, was an attempt to cash in on the then-popular Superman Animated Series. Sadly, this game is a mess. There is little in the way of polish or care given to any aspect of the game. The protagonist controls poorly, and the bulk of the game involves flying through rings. What little combat the game has is stiff and unfun. Sadly, of Superman’s laundry list of superpowers, starring in good video games is not one of them.

    Aquaman: Battle for Atlantis

    Photo Credit: Xbox Addict

    Speaking of DC characters who simply can’t do anything right, Aquaman’s notorious entry into video gaming is terrible. Similar to Superman’s N64 game, this game is bland and uninspired. You swim from place to place, bumping into invisible walls and trying to fight henchmen (and boredom). However, the combat is unbelievably stiff and slow. This might be forgivable if you ever did anything besides fight boring enemies in boring underwater fist-fights. One wonders if Aquaman has ever been compelling.

    Bubsy 3D

    Photo Credit: IMDb

    The transition to 3D was quite rough on many major franchises. Nintendo made this transition quite well, thanks to their excellent Mario and Zelda games on the N64. However, Bubsy wasn’t so lucky. The 2D-platforming mascot’s first and only 3D entry is questionable at best. Between sluggish controls, awful one-liners and a dizzying camera, this game is nearly-unplayable. The worst part is that you can tell the developers really wanted Bubsy to be a competitor with Mario. If only they’d designed a game to live up to that ambition.

    Steel Battalion: Heavy Armor

    Photo Credit: YouTube

    The shining example of why Kinect didn’t work, Steel Battalion: Heavy Armor took a decent concept and flushed it down the drain. The Steel Battalion franchise is a unique take on the giant mech genre, wherein the mechs are presented as realistic military technology. They’re generally incredibly deep, engaging simulation-style games. Sadly, this one tried to use Kinect and the Xbox controller in concert and ended up doing both poorly. It’s nearly impossible for the Kinect to read your movements while you’re sitting, and you’re supposed to be seated in the cockpit of your mech. If only the game hadn’t been too ambitious for its own good, it might have been a good entry to the franchise for more casual players.

    Link: The Faces of Evil

    Photo Credit: IGN

    Somehow, Phillips got the rights to make a couple of Zelda games. If you think that sounds like a good idea, you probably bought Superman 64. This game has some of the most cringe-inducing cutscenes and voice “acting” ever seen in a video game. The gameplay is stiff, the backgrounds look awful and exploration is nonexistent. These games are good for one thing: a ton of hilarious memes that popped up using the awful art and animations.

    Ride to Hell: Retribution 1%

    Photo Credit: Amazon

    This game is almost transcendently bad. It’s the video game equivalent of The Room, so absurdly awful that it can’t have occurred on accident. Every moment of gameplay is so absurd and terrible that it makes one wonder if the developers truly thought this would be compelling. Each female character is meant to be bedded, and each biker is a killing machine. Nearly every fight is filled with quick-time events, and each death is just silly in its gore and violence. Of all the games on this list, Ride to Hell is the one that actually merits a playthrough.

    Big Rigs: Over the Road Racing

    Photo Credit: Know Your Meme

    Produced for about $6 by Stellar Stone, Big Rigs was released in a pre-alpha state. That’s not a statement of quality but a matter of fact. The game features nearly no mechanics and very few textures. Nominally the game is meant to be a racing game, but the enemy doesn’t try to race you. Or move at all. And the game has no collision detection, so you just slide through everything. And when you cross the finish line you see a screen that says, “You’re Winner.” See, this is why you don’t contract a Russian company with three employees to make a game for $6.

    Pac-Man: Atari 2600

    Photo Credit: YouTube

    About as awful as ports get, this version of Pac-Man attempted to capitalize on the popularity of the original arcade cabinet. Atari, in their rush to produce the game and cash in on it, forgot that their system couldn’t handle how complex Pac-Mac was. Go ahead and have a good laugh at that sentence you just read, because the rest of this is more sad than funny. As you can see from the screenshot, the 2600 version looks unlike the original, as the 2600 had so little memory. Ergo, the graphics are little more than different floating squares. Further, the 2600 couldn’t render more than one ghost per frame. This meant that the ghosts flickered as each one was rendered in a separate frame.

    Atari was so confident that this port would excel that they produced more copies of it than there were 2600 systems sold at the time. Needless to say, the game bombed. This game and the number one entry on this list contributed to the Great Video Game Crash, and Atari is almost solely to blame.

    The Worst of the Worst Games of All Time: E.T. The Extra-Terrestrial

    Photo Credit: Super Adventures in Gaming

    In the early 80’s Spielberg’s movie E.T. was a big deal. Everyone had seen it and Atari was in a rush to cash in. Atari’s meteoric rise had surprised even them, so they wanted to strike while the iron was hot. They had this tie-in video game rush-ordered, demanding that it be done in 5 weeks. A game of any size can’t be completed in 5 weeks, so as you can imagine, the finished product was absolutely terrible. In fact, referring to it as a “finished” product is misleading, as it is unfinished.

    Just like Pac-Man, Atari overproduced the game by millions of units, and ended up dumping ninety percent of them in a landfill in the desert. Between E.T. and Pac-Man, Atari almost killed gaming in its earliest days by overproducing terrible quality games. Atari would go on to sink themselves by the 90’s. Atari is poised to make a comeback to the world of gaming with a new system, the VCS. Here’s hoping they’ve learned their lessons.

  • Top Ten Games Released Before 1996

    Top Ten Games Released Before 1996

    The era before the middle of the 90’s is remembered for being a time of simpler video games and more bare-bones design. The release of the Sega Saturn, PlayStation and N64 would lead to the 3D-era of gaming. However, the game that came before would inform the types of games that would be made for decades after. With that in mind, get ready to take a trip back to the late 80’s and early 90’s, as we talk retro games! Here’s our ten favorite games released before 1996!

    Phantasy Star II

    Photo Credit: YouTube

    Sega might not make consoles anymore, but there was a time when they were one of the biggest names in gaming. A key aspect of their ongoing duel with Nintendo was the Phantasy Star franchise. These dark, critically acclaimed sci-fi RPGs defined the Genesis era as much as Sonic did. Interestingly, the game was released a few months before Final Fantasy in the US, which helped its popularity immensely. While Final Fantasy would go on to become a very well-known series, Phantasy Star was huge in the late 80’s. Phantasy Star II was also the first game on a six-megabit cartridge, which made it a technological wonder at the time!

    The gameplay wouldn’t wow you today, especially if you’ve already played a number of classic Final Fantasy titles. That said, it’s still a well-made and fun RPG. Interestingly, the game was an early model of many tropes that would come to be genre-standard. The pathos, storytelling and heart on display here would go on to define story-driven RPGs. Sega might not make consoles anymore, but games like this remind us why they once did.

    Mega Man

    Photo Credit: Redbubble

    No, we’re still not sure what’s going on with that box art. Hailing the game’s “high definition graphics” (seriously?) and state-of-the-art make, the box art belies one of the greatest games ever made. Mega Man is a side-scrolling platformer where you assume the role of the titular character. Your mission is to hunt down and decommission a number of robots who have gone rogue. Once you take them down, you take their weapons and increase your own power.

    Mega Man is remembered for its engaging side-scrolling action, tense boss fights and feeling of progression. As you learned the levels and boss fight patterns, you felt ever stronger. Then, when you brought a boss low, you’d equip their weapon and your strength would grow greater still. Mega Man when on to have about ten thousand sequels, so you’ve definitely heard of the Blue Bomber.

    Gunstar Heroes

    Photo Credit: Retro Gamer
    Side-scrolling shooters were hot in the early 90’s, from Contra to Gunstar Heroes. The latter was a huge hit for Sega, and a defining game on the Genesis. Featuring fast-paced, flashing action and intense boss fights, Gunstar Heroes was a technical marvel for Sega. Compared to other games in the genre, Gunstar was a white-knuckle rush with bright colors and detailed sprites. While games like Metal Slug and Contra would go on to be more well-known, the early 90’s were Sega’s era.

    Chrono Trigger

    Photo Credit: Nerdist

    If that art style looks familiar, that’s because it’s Akira Toriyama, the acclaimed artist behind Dragon Ball. With Toriyama’s art gracing the box and Square’s pedigree for great RPGs carrying the name, Chrono Trigger was a big deal. Games released before 1996 didn’t often have this level of lavish detail or in-depth plotting. Featuring graphics that charmed as well as delighted and a fantastic story, Chrono Trigger felt like a game from the future. It helped that its story followed time-travelers!

    The game has simple-but-intriguing RPG mechanics that never overwhelm the player. The game branches in different ways and offers multiple endings. New Game Plus allows you to go back through the game with your built-up characters. This also lets you see the other endings! Chrono Trigger was a monumental game, and the impact can still be felt today.

    Super Mario Bros

    Photo Credit: Emulator.Online

    What can be said about Miyamoto’s masterful Super Mario Bros that hasn’t been said? This game defined a generation of gaming. Pitch-perfect controls, iconic sound design and those bright graphics introduced millions of people to Nintendo. Who hasn’t heard of Mario? You have this master piece of platforming design to thank for it. Everything from the sound and height of Mario’s jump to the music that plays when you enter Bowser’s castle just screams “fun.” And, in the end, that’s what defines this franchise: an overall sense of fun and whimsy. Whether you’re 8 or 80, Mario has something for you.

    Bouncing off of Koopas, swimming around Bloopers, throwing fireballs thanks to the Fire Flower; it’s all so much fun. If you were a kid in this era, you definitely remember the first time you sat down in the floor and played Mario.

    Sonic the Hedgehog

    Photo Credit: Emulator.Onlne

    While Nintendo had Mario for their mascot, Sega had the Blue Blur, Sonic. If you were around in this era, you remember the superheated marketing campaigns with Sega and Nintendo exchanging jabs. Sonic was a fast-paced, too-cool-for-school mascot for the edgy and cool Sega. Mario was the stuffy, boring stooge, according to Sega’s marketing, and he just couldn’t keep up with Sonic.

    The first Sonic game definitely lived up to its name in a few ways. For one, the game was blisteringly fast. When you acquired a mastery of the levels and control, you could zoom through them at sonic speeds. The other way it lived up to that name was through the great music, a feature that would be a staple of the series. While Sonic has struggled to find an identity in the aftermath of Sega leaving the console market, he was once a pretty big deal. Nowhere is that more evident than in his triumphant Genesis titles.

    Final Fantasy

    Photo Credit: RetroSelection

    RPG games were staples among games before 1996. The technological limitations meant that top-down exploration and turn-based battles were necessities of the hardware, not stylistic decisions. When technology got stronger, some RPGs, like Final Fantasy 12, broke the tradition, but others, like Bravely Default, simply iterated on it. However, the game that would define RPGs in this era was supposed to be its creator’s last game: Final Fantasy.

    The game took inspiration from American tabletop game Dungeons and Dragons. Final Fantasy appealed to a generation of kids who grew up playing D&D with their friends and loved seeing the adventures come to life on-screen. While the graphics weren’t revolutionary, the enemy design and open-world inspired gamers and game makers alike. As you might guess, since the 15th game in the series just released a few years ago, it was a huge success. And it all started with the humble NES RPG in the late 80’s.

    Donkey Kong Country

    Photo Credit: The Punished Backlog

    Rare’s masterpiece of platforming action redefined just how good a 2D game could look. Using a revolutionary style of converting 3D models into 2D sprites, Rare wowed gamers in 1994 with Donkey Kong Country. It helped that the game felt great to play, too! With controls tight and polished enough to rival Mario, DKC served as the start to a great series of platformers.

    And you can’t talk about DKC without talking about its soundtrack. Ambient, beautiful music scored by legendary David Wise graces the game’s levels. Atmospheric, memorable and occasionally, haunting, the songs are almost too good to accompany a goofy game about jumping apes. That said, this game remains one of the greatest of all time, and it was a huge success for Nintendo in the early 90’s.

    Super Metroid

    Photo Credit: Polygon

    No discussion of games released before 1996 would be complete without Super Metroid making the list. As one of the most influential adventure games of all time, Super Metroid redefined what you can do in an adventure game. Featuring unrivaled visual storytelling and an oppressive atmosphere, Super Metroid really puts you in Samus’ shoes. The boss fights are intense and challenging, the enemies are merciless and well-animated, and the power-ups feel earned and powerful. The feeling of growing into an unstoppable pirate-killing badass pervades every aspect of the game.

    The only thing one could say to detract from Super Metroid, if they wanted to do such a thing, is criticize how long it took for Nintendo to follow it up. And follow it up they did, but that’s a story for another article! Improving upon everything delivered in the first Metroid, Super Metroid is one of the finest games of all time.

    The Greatest Game Released Before 1996: The Legend of Zelda: A Link to the Past

    Photo Credit: The Verge

    It’s a stormy night, and you awake from a nightmare. The princess said she was in danger, and it seemed so real. Your uncle is visibly upset, getting ready to head out into the storm. He tells you to stay in, as it’s dangerous out tonight. He opens the door, and rainwater is blown in by the storm, covering the floorboards. He ventures out into the night, and you grab your lantern; you can’t let him go to the castle alone!

    That’s how the finest video game of all time opens. What follows is one of the most inspired, exciting and purely fun adventures ever made. Brilliant puzzles, excellent dungeons and gorgeous sprites flesh out the sprawling fantasy world, always drawing the player in. The story isn’t Game of Thrones, but it’s still affecting and epic in scope. While the villains’ motives are rarely more than “acquire power, torture people,” they offer a great foil to the player’s quest for justice. If you’ve never played this masterpiece, you need to. If you have, you certainly remember it as the game that made you a lifelong fan of Zelda and Nintendo.

  • Video Game Roundup: July Video Games Worth Playing!

    Video Game Roundup: July Video Games Worth Playing!

    E3 has come and gone, and while the heavy hitters won’t be dropping until the holiday season, that doesn’t mean there’s nothing to play. The dog days of summer are in for some awesome new game releases! You’re certainly eager to get gaming, so let’s talk July video games worth playing! Whether you’re playing on console or PC, there’s plenty of great games coming this month! 

    Mega Man X Legacy Collection 1 + 2 

    For $40, you can pick up the entire Mega Man X series. Fan favorites for years, the X games sport sleek, responsive side-scrolling, robot-busting action. While you can buy either 1 or 2 for $20, each one comprised of 4 titles in the X series, we recommend getting the whole bundle. The game series that redefined Mega Man sees a re-release on PC, Xbox One, PS4 and Switch on July 24th.  

    Shining Resonance Refrain 

    An odd name for an interesting game, Shining Resonance Refrain releases on July 10th. This Japanese RPG follows the adventures of protagonist Yuma, a hero in a Norse-style fantasy setting. If you’re a fan of the Tales series of RPGs, this game will likely scratch the itch. Featuring a huge supporting cast and turn-based combat, the game is a bit of a throwback. The unique visual style and setting help set it apart from the field, though, so it won’t feel like a strict rehash of older concepts. The game will be released on PS4, Xbox One, Switch and PC on July 10th. The game will retail for $50, ten dollars less than most big releases. 

    Captain Toad: Treasure Tracker 

    If you missed this adorable spin-off on Wii U, here’s your chance to play it again! Toad is a cute protagonist and has the interesting drawback of being unable to jump. The reimagining of Mario’s world when playing as a character that can’t leap over obstacles is an interesting one. Manipulating the environment and helping Toad find treasure is as endearing now as it was four years ago. Whether you have a 3DS or a Switch, the game will be released on both on July 13th. The port will retail for $40, which seems fair for a game originally released in 2014. 

    Octopath Traveler 

    The highly-anticipated Switch-only project from Sqaure Enix arrives this month. Following in the style of the excellent Bravely Default, Octopath Traveler offers eight distinct protagonists and quests. The game’s art style is distinctive and endearing, marrying SNES-style sprites with breathtaking backgrounds. The combat is turn-based, the story is epic, and the feeling is excellent. If you’re itching to relive some of the classic RPGs of yesteryear, look no further. On July 13th, this game launches exclusively on Switch for a full MSRP of $60. Don’t miss this gem in the rush of July video games!

    Feature Image Credit: Destructoid 

  • Flop Ten: The Biggest Console Flops of all Time

    Flop Ten: The Biggest Console Flops of all Time

    Today, instead of our usual Top Ten, we’re bringing you a Flop Ten! Everyone loves to look back at their favorite game consoles and remember the great times they had with them. However, it’s almost as fun to go back and poke fun at the worst consoles of all time. Today, we’re counting down the console flops that have defined their eras. From systems that failed despite being awesome, like the Dreamcast, to systems that were just plain awful, like the Virtual Boy, we’re counting them down. Let’s talk flops! 

    10. Dreamcast 

    Photo Credit: PC Authority 

    One of the saddest tales in gaming is of the crash of Sega. Sega was a bold company, unafraid to do literally whatever they thought would be cool. It was really their greatest strength: they had no fear! Going toe-to-toe with industry giant Nintendo was a no-brainer for the “no guts, no glory” company Sega. By the late nineties, though, after the failure of the Saturn and it’s many peripherals, Sega was in dire straits. So, their last hurrah was the release of the Dreamcast, an ostensibly excellent console that was doomed from the get-go. As console flops go, this one hurts. 

    Shenmue, Sonic Adventure and Crazy Taxi were some of the best releases at the turn of the century. However, Sega’s name didn’t inspire confidence in gamers, and Sony’s PS2 was on the horizon. Many gamers saw Sony as the new Sega, and as they believed it, so it was. The Dreamcast was to be Sega’s last home console, and the company transitioned to a third-party developer. Those who remember the Sega of 90’s still miss the bold, risk-taking Sega of that era, though. 

    9. Phillips CD-I 

    Photo Credit: Wikipedia 

    You might not have heard of the CD-I, but you’ve certainly heard of the terrible Legend of Zelda games released on it. Yeah, those, with the voice acting and hand-drawn animations. The CD-I was meant to be the step between home CD player and home computer. It was effectively a giant, glorified disk drive. And it was super weird, even at the time. It was released in 1991 for $700. If that sounds like it was a lot of money, go ahead and account for thirty years of inflation. Needless to say, Phillips didn’t make the mistake of entering the console wars again. While many console flops are due to marketing, this one was a more holistic “meh” reaction by the industry as a whole. 

    8. N-Gage 

    Photo Credit: YouTube 

    What a positively ridiculous idea, said everyone in 2003 as Nokia released this console/phone hybrid. Nokia’s idea with the Taco Phone was that gamers carried both cell phones and GameBoys. Why not combine these two pieces of technology into a freaking taco? Jokes aside, this thing bombed. No one wanted to play games with phone buttons, and no one wanted to talk into a taco-shaped gaming console. Nokia managed to fail to make the system appealing to any markets at all. A week after release, the system saw a $100 discount, but to no avail.  

    A year later, Nokia released a redesign called the N-Gage QD that was meant to address the problems of the first model. However, no one even took notice and the gaming community at large saw the platform as little more than a joke. Meanwhile, the GameBoy outsold the N-Gage literally 100-to-1. The moral of this story, and one that you’ll see later in this list, is “don’t mess with Nintendo’s handheld market.” Handheld console flops are a dime a dozen, and N-Gage is the poster boy of them. 

    7. Neo Geo CD 

    Photo Credit: Giant Bomb 

    The 90’s, affectionately remembered as the “Disposable Era,” saw the birth of many absolutely terrible gaming consoles. One notable example is the final home console released by SNK, the Neo Geo CD. Between its small game library and long loading time, the Neo Geo wasn’t poised to tackle any of the consoles of the mid-90’s. It was released in 1995 in North America but had been available in Europe and Japan the year before. By the time it hit American stores, though, it had to compete with the more powerful PlayStation and N64. Seeing as how you’ve heard of PlayStation and Nintendo, you can probably guess how things ended for SNK.  

    For what it’s worth, the Neo Geo X handheld did eventually resurrect the once-dead console line. That handheld also went the way of its predecessors, though, tanking nearly a year after release. It’s tough to be SNK, it seems. 

    6. Atari Jaguar 

    Photo Credit: Leftover Culture Review 

    Atari struggled to find its footing again after the Video Game Crash in the mid-80’s. Nothing exemplifies that better than the botched Atari Jaguar. The system was actually much more powerful than the SNES and Genesis systems, but the games released for it were mostly garbage. A ton of rushed shovel-ware and underdeveloped games brought the system down. It was to be Atari’s final entry in the home console market. While the company plans to release a throwback console next year, their once-great name is now synonymous with an era of forgettable, poorly-made games. 

    5. Atari Lynx 

    Photo Credit: Atari Age
    Remember when I said you really shouldn’t try to fight Nintendo on the handheld market? I meant it. Atari learned that lesson the hard way with the ill-fated Atari Lynx in 1989. The system was certainly more powerful than the GameBoy. It had a full-color screen, it sported more buttons and a much sleeker design. But it didn’t have Tetris, or Mario. And, as such, it was doomed to fail. While the system would go on to sell around 3 million units, the GameBoy sold 16 million units in 1991 alone. By 1996, Atari was on its last legs thanks to the failure of the Lynx and Jaguar. Atari sold out to Hasbro that year, thus signaling the end of an era. 

    4. 3DO Interactive Multiplayer 

    SONY DSC

    Photo Credit: Wikipedia 

    The 3DO, released in 1993, is an example of how poor marketing and pricing can kill an otherwise great system. Despite a strong library of games and good multimedia applications, the 3DO stumbled after the release of the Sega Saturn and PlayStation. The exorbitant price point, $700, didn’t drop until the system was already dead in the water. If the system had been priced more aggressively it could have sold better, but the company was stubborn. The rest is history; have you ever even heard of 3DO? Other companies could learn from their mistakes.  

    3. Virtual Boy 

    Photo Credit: Console Variations 

    This eye-strain inducing virtual reality console was Nintendo’s first big console flop, but it wouldn’t be their last. Brainchild of GameBoy creator Gunpei Yokoi, the Virtual Boy was meant to appeal to older gamers who wanted a “fully-immersive” experience. Instead, the mono-chromatic red display and awkward headset just hurt people’s eyes and necks. The games themselves weren’t exactly very inspired, either. As the first major video game miss for the ascendant Nintendo, the Virtual Boy marked Yokoi’s exit from the company. The GameBoy Pocket would release after the virtual boy to mild success, but many blame the Virtual Boy for Yokoi’s departure. One thing’s for sure, though: the Virtual Boy sucked. 

    2. Ouya 

    Photo Credit: Wikipedia 

    It’s often a good idea to not listen to hype. Especially when the hype claims that an Android-powered micro-console is the future of gaming. Once you finish with your hearty belly laugh at the expense of 2012-era industry analysts, let’s talk about this eminently forgettable Kickstarter project.  

    The idea here sounded great on paper: it’s a game console running on Android, and every system is also a developer kit! Every owner is a developer! The games will all be free, sort of! Except, no they won’t! The system performed unbelievably well via Kickstarter, where gamers fell in love with the idea of an open-ended platform for gaming that was easily modifiable. Then, the system released. And everyone remembered that PC gaming already existed. Yeah, the fine folks at Ouya missed that aspect of their console: they had accidentally invented PC gaming, but smaller scale and bland.  

    Flash forward to 2015 and the struggling platform is sold to Razer, makers of fine PC peripherals. Poetic, right? A company synonymous with PC gaming bought a company that tried to invent PC gaming for the console market. The Ouya’s name is now invoked as the punchline when discussing Kickstarter-based attempts to dethrone traditional consoles. Hey, isn’t Atari working on something like that? We’ll see how it goes.  

    The Most Disappointing Console Flop: Wii U 

    Photo Credit: Nintendo 

    The Virtual Boy was Nintendo’s first big flop, but it wouldn’t be its last. The Wii U followed the mega-successful Wii and was supposed to be aimed more at hardcore gamers. That didn’t exactly pan out, and the system went on to sell less than 14 million units. Compared to the Wii, which sold upwards of 100 million, that number stung for Nintendo. What was worse than those low sales numbers were the glowing critical reviews of many of the Wii U’s games and features. The GamePad was praised by many and its integration in games like Mario Maker was considered revolutionary.  

    So why was it such a huge flop? For one thing, the marketing around it was terrible. Marketing was primarily aimed at kids and focused on children playing with the system and pestering their parents. The ads hardly screamed “hardcore system for real gamers,” and families were mostly over the whole Wii craze. Speaking of, the name Wii U worked directly against the system: no one knew what it was supposed to be. Was it a new peripheral? Was it a new console? Many thought the tablet-like GamePad was the Wii U, and that it was an add-on for the Wii. This created a perfect storm of negativity, tanking the Wii U and shaking public faith in Nintendo. 

    In January of 2017 the company discontinued the system entirely, and in March 2017 the Switch was released. The Switch has already sold more than the Wii U, and is on track to break record again this year. Many great Wii U games have been ported to the Switch, and thus get to live again on the successful platform. The Wii U will be remembered as an awesome but poorly positioned console. As console flops go, though, it may have been the most disappointing. 

  • GameStop Struggling, Looking to Trade in Franchise

    GameStop Struggling, Looking to Trade in Franchise

    The world has changed. GameStop has confirmed that they’re in talks to sell to Sycamore Partners to break even on their struggling business. Ten years ago, the company was worth nearly ten billion dollars. Last year, they closed over 150 stores. What happened to the once-dominant retailer? 

    Rise of Digital Sales 

    The biggest blow to the retailer has certainly been the rise of high-speed broadband internet making online sales much easier. Rather than run down the street and talking to a pushy employee, gamers can just buy a game straight from the online store. While GameStop was once the destination for many looking to buy games, their fortunes changed when customer had the option to skip them altogether. It seems the convenience of having a game immediately overtook the hassle of talking to condescending GameStop employees.  

    Shifting Attitudes, Local Shopping 

    Mom and Pop video game stores certainly haven’t helped matter for the retailer. Gamers who prefer physical games also like supporting their local businesses. Many cities have small shops full of people the community knows and care about. GameStop, by contrast, is known for being kind of scummy and offering low trade-in values for new games. This lack of goodwill towards a faceless corporation has certainly twisted the knife for the company.  

    Just Deserts for GameStop? 

    While GameStop scrambles to find a buyer to save them from bankruptcy, many gamers can’t help but feel a bit vindicated. The company has made a name for itself offering comically low trade-in values for used games and often selling games at an insulting mark-up. Their reward for their anti-consumer attitude, it seems, is having no consumers at all. Here’s hoping all of GameStop’s employees make out alright in the aftermath. That said, we can’t help but wonder if GameStop won’t get less trade-in than they think is fair for their company. And, if they don’t, we certainly won’t lose any sleep over it.